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BLVCK Mechanic AIO

CodeM BLVCK Mechanic AIO - Premium Mechanic & Vehicle Tuning System for FiveM

A complete mechanic and vehicle tuning system with a full Benny's-style tuning menu, player-owned and self-service shops with an admin management panel, driving-style-aware part wear with 11 serviceable components and built-in mileage tracking, animated dyno testing with printable results, a nitrous system with heat management and free-placement purge jets, air suspension with pneumatic sounds, neon lights with a custom animation editor, drift kit with handling override, exhaust pops and bangs, a full flatbed tow truck job with winch rope and distance-scaled rewards, a custom spray gun weapon, and a mechanic tablet NUI with orders and service logs. 10 database tables, anti-cheat, Discord logging, and a Vue.js UI with configurable accent color. Everything your mechanic job needs in one resource.

FEATURES

- Full Benny's-style tuning menu with performance (engine EMS 1-4, brakes 1-3, turbo, transmission 1-3, suspension 1-4), cosmetics (bumpers, side skirts, spoilers, hoods, fenders, grilles, liveries, roof, roll cage, frame, exhaust tips, trim, arch covers, aerials), stance (ride height, camber, track width per axle), respray (primary/secondary/pearlescent/wheel color with full GTA color picker including classic, metallic, matte, metal, chrome and custom RGB), wheels (type, model, custom tyres), neon lights, headlights, tyre smoke, bulletproof tyres, extras, nitrous, air ride, drift kit, and pops & bangs

- Per-category item requirements for installation (repair_kit, performance_part, cosmetic_part, stancing_kit, respray_kit, vehicle_wheels, lighting_controller, tyre_smoke_kit, bulletproof_tyres, extras_kit) - per-part items also supported for granular control (e.g. different motor item per engine level)

- Anti-cheat server-side validation on all mod installations - vehicle mods compared against what was purchased

- Self-service and player-owned mechanic shop types - self-service lets customers tune and pay directly, owned shops use an order system where mechanics install from the tablet

- Admin panel via /mechanicpanel - create, disable, delete shops with location, NPC model, blip, job restriction, vehicle whitelist, and per-shop mod category toggles (repair, performance, cosmetics, stance, respray, wheels, neon, headlights, tyre smoke, bulletproof, extras, nitrous)

- Society money - owned shop earnings go to a job bank account, mechanics deposit and withdraw from the tablet

- Admin free-tuning via /mechanicadmin - every category enabled, no charges, no items, any vehicle, any location

- Custom shop logos with configurable URL blacklist, shop visit tracking, revenue logs, employee management

- Driving-style-aware part wear system with 11 serviceable components across 4 sections (engine, transmission, suspension, brakes) - brake pads (1000 uses, braking stress), brake discs (2500 uses, braking), tyres (300km, traction), suspension (2000 uses, impact), wheel alignment (1500 uses, impact), drivetrain (1800 uses, launch), battery (1500km, EV override 650km), engine oil (400km, rpm, ICE only), oil filter (350km, rpm, ICE only), spark plugs (450km, rpm, ICE only), EV drive unit (3000 uses, launch, EV only)

- Two wear models: count-based (discrete stress events like hard braking) and km-based (distance driven) - both multiplied by a global LifetimeScale knob (default 6x)

- Stress multiplier (default 4x) accelerates wear when the matching driving signal is active - brakes wear 4x faster during hard braking, suspension during jumps, tyres during traction loss

- Visual effects: glowing brake discs when pads are low (threshold 30%), steering alignment pull growing to 9 degrees at 0%, engine oil smoke thickening toward 0%, dead battery prevents starting below 10%

- Built-in mileage tracking (no external odometer resource needed), vehicle blacklist for police/EMS, EV detection for b3258+ with fallback list

- Animated dyno testing with HP and torque readout, stage labels, per-plate result history in the database, and a printable dyno_paper inventory item with embedded metadata (vehicle model, mechanic name, shop)

- Nitrous system with up to 4 bottles fitted from the tuning menu - hold boost key on throttle for 1.25x engine power, heat system gaining 12 degrees per second while boosting and cooling 5 degrees per second idle, explode or lockout at 100% heat (configurable), purge venting jets with free 3D placement per vehicle (up to 4 jets at $500 each), physical NOS bottle prop in the cabin with free placement editor, red tail light trails while boosting, 10-second bottle duration with 5-second cooldown, requires nos_kit and nos_bottle inventory items

- Air suspension with 3 levels (slammed, stock, raised) - LCTRL to lower, LSHIFT to raise (rebindable), pneumatic hiss sound audible to nearby players within 25m, smooth animation at configurable speed, state replicated to all players

- Neon lights with RGB color picker, front/rear/left/right strip toggles, interior cabin glow via DrawLightWithRange (30m render distance), rainbow cycling mode synced via network time, custom neon animation editor with up to 16 steps per animation, per-step color and timing (60ms to 5000ms), save up to 10 animations per character in the database

- Drift kit fitted from the tuning menu - toggle with Z key (rebindable) overrides 9 handling values (traction, steering lock, drive force, drag coefficient, etc.), drift tyres on b2372+, requires drift_kit inventory item, stock handling restored on toggle-off

- Pops and bangs exhaust backfire fitted from the tuning menu - flames and bang sound when lifting throttle above 75% RPM, 70% chance per pop with 90-220ms randomized intervals, detection runs off replicated RPM/throttle so all nearby players see and hear without extra networking

- Full flatbed tow truck job with NPC dispatcher - 9-step flow: lower bed, pick up winch rope (native rope physics), hook car, wind winch to drag car onto bed, strap car, raise bed, drive to delivery, deliver, collect reward - distance-scaled rewards with 3 tiers (near/mid/far money multiplier + bonus items: iron plates, copper wire, aluminum, plastic, rubber, glass, bolts), 10-minute cooldown, job restriction configurable

- Custom spray gun weapon (WEAPON_SPRAYGUN) with streamed model and full weapon meta files - mechanic holds it during respray order installation with particle effect on muzzle bone

- Mechanic tablet NUI with tablet prop in hand and upper-body animation - vehicle connection scanner (20m radius), orders dashboard with unpaid/paid/done status flow, per-category install with item checks and animations, service log history, dyno results panel with share-to-item button, opens via /mechanictablet, F3 keybind, or inventory item

- Repair kit: usable inventory item that fully repairs the nearest vehicle within 3m with animation and optional skill check, job restriction configurable

- Vehicle control panel: in-car NUI with part status (health % per section), air ride controls, neon controls, nitrous status

- Configurable UI accent color with 9 presets (White, Green, Blue, Yellow, Orange, Purple, Pink, Red, Cyan) or any hex value - one color drives every highlight in the interface

- Install sound effects with configurable volume

- Preview plate system swaps plate to "PREVIEW" during tuning to prevent dupe exploits

- Vehicle images pulled from another resource's files (configurable resource name and file pattern)

COMPATIBILITY

- Frameworks: QBCore, QBox, ESX (auto-detected via codem-lib)

- Database: oxmysql (10 tables, AutoSQL creates and migrates on first start)

- Dependencies: ox_lib, codem-lib

- Inventory: auto-detected (ox_inventory, qb-inventory, codem-inventory, qs/ps/lj-inventory and more via codem-lib)

- Locale: English and Turkish included, add any language via JSON

- Mod pricing: 4 vehicle value sources (auto, framework, class, SQL table)

- Society banking: configured via codem-lib

- All config files, all modules, and all locale files are escrow-ignored

Documentation: https://codem.gitbook.io/codem-documentation/blvck/essentials/mechanic-aio

SubscriptionTiers: Diamond

Verified: yes

Frameworks: ,ESX,QBCore,QBox