Background Image
End Of Summer Sale Use coupon code to get any resource 15% off.
Ends in
00 : 00 : 00 : 00
Framework Support
Production Tested
Tested on 4–5 servers across multiple frameworks with 100+ concurrent players
R* CFX.re Verified
Officially verified on the Rockstar Games - Cfx.re marketplace.
CFX.Portal Escrow Protected
Encrypted via CFX.Portal Escrow — your purchase is safe
Currently Viewing

BLVCK Hack Tablet [OS]

CodeM BLVCK Hack Tablet - Hacking Contract System for FiveM

A criminal hacking job system where players register as operators, pick contracts from a timed pool, travel to hack locations across the map, and complete chains of minigames at escalating difficulty to earn CMC currency and XP. 5 unique minigames, 8 operator ranks with custom badge icons, 4 contract tiers with rank-gated access, 280+ hack locations, an in-tablet market for spending earnings, a global leaderboard, personal profile with work history, and a cyberpunk React NUI with tablet prop and hand animation.

FEATURES

- Timed contract pool that refreshes every 60 minutes using a time-based seed — all players see the same contracts without database storage, pool composition defined by tier counts (10 low + 5 medium + 5 high + 2 critical = 22 contracts per cycle)

- 4 contract tiers with escalating difficulty: Low ($100-$200 payout, 2 minigame stages, 25 XP, no XP loss on failure), Medium ($500-$600, 3 stages, 60 XP, -6 on fail), High ($1,000-$1,200, 4 stages, 140 XP, -14 on fail), Critical ($2,500-$5,000, 5 stages, 320 XP, -32 on fail)

- Accept a contract, travel to the hack location, get within 20m to establish uplink, complete all minigame stages to earn CMC + XP — failure burns the contract and costs XP (except Low tier so beginners never go backwards)

- 1-minute cooldown between contracts to prevent pool-scanning abuse

- 5 minigames chained in fixed order per contract (Cipher, Memory, Bruteforce, Circuit, Reflex) — a 2-stage contract runs the first two, a 5-stage runs all five

- Cipher (Simon Says): tile sequence lights up, repeat from memory — per-tier knobs for steps, flashOn duration, flashOff gap

- Memory (Node Recall): nodes light up briefly, click them in order, multiple rounds with increasing node count — per-tier knobs for rounds, startNodes, show timing

- Bruteforce (Password Cracker): columns of candidate codes, pick the correct one per column — per-tier knobs for slots and candidates per column

- Circuit (Grid Pathfinding): navigate start to end on a grid with burnt dead tiles blocking the path — per-tier knobs for burnt tile count

- Reflex (Needle Stop): spinning needles around a dial, stop each inside the green arc — per-tier knobs for dials, startSpeed, startWindow, speedStep, windowStep, windowMin

- All 5 games have lives, time limit, and per-tier difficulty configurable from one config file — pushed to the NUI at open, no web rebuild needed

- 8 operator ranks: Rookie (0 XP), Listener (2,500), Scout (8,500), Infiltrator (14,500), Breacher (28,500), Ghost (42,500), Architect (74,500), Blackout (106,500) — each with a custom SVG badge icon

- Higher ranks unlock higher-tier contracts: Medium requires Listener, High requires Infiltrator, Critical requires Ghost

- XP tuned so each rank-up costs roughly 100 clean runs of the tier that is current at that point

- In-tablet market where operators spend CMC (earned from contracts) on inventory items or cash conversion — configurable product catalog with item name, price, label, description, and optional spec badge

- Default catalog: Lockpick (250 CMC), Cash Drop (120 CMC = $1,000 cash), Marked Money (1,000 CMC) — add, remove, or change offers in config

- Global leaderboard ranking top 10 operators by XP with rank badges, cached server-side for 30 seconds

- Personal profile with rank badge, XP progress bar toward next rank, CMC balance, total earned stat, stat rings (total runs, completed, failed), and scrollable work history showing last 25 jobs with contract ID, tier, operator, payout, XP, and success/failure status

- 280+ hack target locations spread across the entire GTA V map — LS downtown, industrial docks, Vespucci, Del Perro, Rockford Hills, Vinewood Hills, La Mesa, LSIA, Port of LS, Grapeseed, Sandy Shores, Paleto Bay, Great Chaparral, Mt. Chiliad foothills, highways, and more

- Pool picks random non-repeating locations each refresh — add or remove positions in locations.lua (escrow-ignored)

- Operator alias system with validation: 3-16 characters, lowercase + digits + underscores, must start with a letter — reserved words and leetspeak variants automatically blocked (admin, moderator, system, codem, aiakos, and more)

- Tablet prop (prop_cs_tablet) attached to left hand with upper-body animation while open

- Discord webhook logging for contract events

- Debug mode with /hacklab minigame harness (test any game without a contract), map blips on targets, GPS route to active contract, /hacktp teleport

- Admin commands: /setrank to set operator rank, /show\ to force a specific minigame on the active stage

COMPATIBILITY

- Frameworks: QBCore, QBox, ESX, Standalone (auto-detected via codem-lib)

- Database: oxmysql — 2 tables (AutoSQL creates and migrates on start)

- Dependencies: codem-lib

- Inventory: auto-detected via codem-lib

- Locale: English and Turkish included, add any language by copying one JSON file

- Escrow-ignored: config.lua, locations.lua, locales/*.json, server/discord.lua, sql/*.sql

Documentation:https://codem.gitbook.io/codem-documentation/x-series/essentials/xhacktablet
SubscriptionTiers: Gold,Platinum,Diamond
Verified: yes
Frameworks: ,ESX,QBCore,QBox,Standalone