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Supreme Garages

CodeM Supreme Garage - Cinematic Garage, Impound and Insurance System for FiveM

A complete vehicle storage system that replaces your garage, impound and recovery scripts with one resource. Players browse their vehicles on a live bay with a cinematic camera, own and rent garages, and deal with a real impound and insurance economy. Built from the ground up by CodeM for serious roleplay servers.

FEATURES

- Live cinematic showroom - the selected vehicle stands on a real bay outside the garage while the panel is open

- Keyframed camera paths - opening dolly (3.6s), take out shot (3.2s) and a parking shot that fades the vehicle away

- Screen wipe with the garage name on every cut, depth of field, sway and a turnable vehicle (60 degrees per second)

- Body damage saved between sessions - dents, doors, windows, tyres and dirt re-applied when the vehicle comes out

- Modern React panel - cards or list view, glass or flat background, rounded or square corners, minimized or maximized

- Player settings - accent colour (default #4870FF), sound volume (default 60), pictures on or off, each option lockable by the server

- Performance chart per vehicle - speed, acceleration, braking and grip read from the model's handling

- Search and paging - players with hundreds of vehicles get a searchable list that loads as it scrolls

- 210 garages ready on first start - 180 land and 30 air garages with 5,293 bays

- 42 impound lots ready on first start - 26 land, 13 air, 3 sea

- Land, air and sea garage classes - each garage only lists vehicles of its own class

- Sea garages - menu on the dock, boats come out on water bays and park within 15m of the point (configurable)

- Bay based spawning - vehicles come out on a free bay, blocked bays are skipped (default 2.5m)

- Hold Alt to see nearby bays - green free, red taken (default 12m, 40m for sea bays)

- Text UI, target or auto interaction - open with E (configurable) or the target eye

- Valet attendant at every garage point (configurable ped and scenario)

- Parking fee in every non crew garage (default $250), per garage override from the admin panel

- Repair from the garage (default $1,000) - engine, body, tank, dents, doors, windows, tyres, dirt, fuel individually configurable

- Send to another garage - base fee plus distance (default $500 + $60 per km, $50 base to crew garages)

- Tag, favourite and nickname (up to 32 characters) - only the owner sees them

- Plate change from the garage (default $25,000, 2 to 8 characters) - fires a server event for key and inventory scripts

- Vehicle keys - up to 5 holders per vehicle (configurable), holders can take out, park and move but never sell

- Face to face hand over with a 30 second offer (configurable)

- Sale contracts - buyer and seller sign on screen, money moves on the second signature (45 second window)

- Transfer blacklist for models that never change hands, optional hand over for crew vehicles

- Offence based impound - 6 preset offences decide hold (0 to 2,880 minutes) and fee ($500 to $15,000)

- Owners collect impounded vehicles themselves - no officer needed to release

- Skip the hold for a per minute price (default $50 per minute left, can be disabled per tow or globally)

- Tow sheet with offence, lot and report note, 6 second hook up progress (configurable)

- Unregistered vehicles removed without a fine

- Job impound lots - only visible to and used by their own jobs, city lot for everything else

- Lost vehicle recovery at impound lots by GTA class (default $1,500, motorcycles $500, boats $2,500, aircraft $5,000)

- Vehicles left outside on restart or lost go to the impound lot or back to the garage (configurable)

- Vehicle insurance - police issue 1 to 60 days of cover through the target eye (jobs, grade and on duty configurable)

- Insurance priced at 1% of the vehicle value per day (configurable) - value from framework, SQL table or GTA class

- Insurance billing through codem-phone or codem-billing invoices, or a face to face offer paid to the job society

- Rising recovery fee for uninsured vehicles - $10,000, $20,000, $30,000 and up until insured again

- Exempt model list for always insured vehicles (police, police2, police3 by default)

- Player owned garages - buy once or rent monthly, up to 3 per player (configurable)

- Garage vault - owner keeps 70% of every parking fee (configurable), withdraw to bank any time

- Rent management - pay 1 to 12 months at once, garage lost after 3 days late (configurable)

- Sell to the city (default 50% of the price) or to another player for a set price

- Realtor job - realestate job opens private garages in game (up to 60 slots, up to $5,000,000)

- Realtor listing types - public sale with attendant or private hand over, one-off or monthly billing

- Job and gang garages with grade requirements - 25 default job garages for police, ambulance and news

- Fleet vehicle shop - crew garages sell vehicles from fleet lists with minimum grade and price, 6 default lists

- Fleet vehicles recovered only at the crew's own impound lot, parked only in crew garages (configurable)

- House garages - rtx_housing example included, any housing script through exports

- Full admin panel - car parks, impound lots, job garages, gang garages, fleet lists and every player vehicle in one place

- Admin vehicle tools - repair, move, put back, change plate, change owner, create, delete, claim the vehicle you drive

- In game garage creator - free camera, ghost vehicles per class, place doors and bays without touching a config file

- Photo studio - lists every vehicle the server can spawn, add-ons included, and shoots webp pictures in game

- Studio camera per class - angle, height, lens, distance and aim height with live test shots

- Blips for garages and impounds, toggled per player with a command (hidden on join by default)

- Menu hooks and events - block or react to any menu opening from your own code

- 52 exports - 37 server and 15 client for garages, vehicles, impound, keys and house garages

- Valet app support - SpawnVehicleAt and CollectVehicle exports

- Discord logs for 8 event types - take out, park, impound, release, money, transfer, admin, lost

- Server side rate limits on every action (open 4, takeout 3, park 3, admin 6 per second, configurable)

- English and Turkish locales (888+ keys), every text translatable

- Migration from other garage scripts - existing vehicles parked automatically on first start, console tools for old job columns

- Duplicate plate cleanup on start with a JSON backup

- AutoSQL - 6 tables and 17 columns applied automatically, no manual import

- QBCore, Qbox and ESX - detected automatically through codem-lib

- Keys, fuel, notify, progress, text UI and target through codem-lib

- Open files - config, insurance, commands, logs, exports, hooks, default garages and locales

- Full GitBook documentation

- Built by CodeM - Rockstar / CFX.re Verified asset creator with 8,000+ servers running CodeM scripts

Frameworks: QBCore, Qbox, ESX

Documentation: https://codem.gitbook.io/codem-documentation/supreme-series/essentials/garages

Verified: yes

SubscriptionTiers:Diamond

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